here is another 3d Product Visualisation that i just finished. The Jaegermeister bottle was modelled in Rhino. I tried to develop a workflow for adding some water condensation drops which is one of the harder things to get right. A professional studio light setup is also very important for shots like these.
This is my latest 3d Architectural Visualization of an exterior scene. A photograph from www.archdaily.com was the inspiration. The modelling was done in Google Sketchup. The stonewall was first extruded from a vectorized wall texture in Rhino and then refined and modelled in ZBrush. Scene setup and rendering with Vray and lots of render layers and compositing in Photoshop afterwards.
I just finished this exterior 3d Architecture scene. Inspiration for the building came from archdaily.com . Unfortunately it´s impossible to exactly photomatch a 3d virtual camera from the majority of good looking professional architectural photography since those images are almost always heavily changed in postwork to remove lines that are not straight. Such imagery cannot be calculated in 3d software to match a camera and then model the geometry from the photo.
So for this scene i just estimated most measures but there were also some photos available that show the plans.
All the modelling was done in Sketchup. I also did a rough outlay of the terrain in Sketchup. The scene setup was then done in 3ds Max and rendered with Vray.
First i had planned to make a summer scene but at some point i decided to turn it into a gloomy wintery scene, as Halloween is approaching now.
I did quite a lot of postwork in Photoshop. The second image shows the raw renderoutput from Vray.
This 3d exterior architectural visualization was inspired by a photograph from www.archdaily.com .
I did the modelling in Sketchup, scene setup in 3dsMax, rendered with Vray and some postwork in Photoshop. I tried to add some imperfections here and there to make things look more natural. For this i made good use of displacement and normal maps, but also adding slight but almost invisible variations of dirt can help to achieve a more natural look.
Architekturvisualisierung von einem Krankenhaus Innenraum. Erst wurde ein Photomatching gemacht, d.h. die virtuelle Kamera muss der echten Kamera, mit der das Photo aufgenommen wurde, entsprechen.
Aus diesen Informationen habe ich dann die ganze 3d Szene in Rhino modelliert. Kleinere Details, etc. habe ich aber weggelassen, es sollte ja nicht zu sehr ins Detail gehen. Die modellierte Szene wurde dann in Cinema4d vor die virtuelle Kamera gestellt und mit Vray gerendert. Zum Schluss habe ich noch ein Compositing im Photoshop gemacht. Dabei wurden auch Elemente aus dem ursprünglichen Foto in das 3d Bild eingefügt. So zum Beispiel die Elemente aus dem Nebenraum auf der rechten Seite. Es wäre in diesem Fall zu aufwändig gewesen diese auch noch zu modellieren.
Und das original Foto:
The urban mushroom defines modern 3d Lifestyles.
This urban mushroom combines the bright side of a happy lifestyle with the dark gloomy surroundings that today´s cities can present. Something very pleasant you would not expect within the lost and shattered ruins of a fallen society. The mushroom´s habitat is by nature within the deepest forests and most lonesome wilderness where it can hide it´s precious treasures. Now this chest of nature´s precious gifts has come to another very abandoned place so that all desparate creatures could feed upon it´s overwhelming wealth.