3d Architecture – spooky Halloween

I just finished this exterior 3d Architecture scene. Inspiration for the building came from archdaily.com . Unfortunately it´s impossible to exactly photomatch a 3d virtual camera from the majority of good looking professional architectural photography since those images are almost always heavily changed in postwork to remove lines that are not straight. Such imagery cannot be calculated in 3d software to match a camera and then model the geometry from the photo.
So for this scene i just estimated most measures but there were also some photos available that show the plans.

All the modelling was done in Sketchup. I also did a rough outlay of the terrain in Sketchup. The scene setup was then done in 3ds Max and rendered with Vray.
First i had planned to make a summer scene but at some point i decided to turn it into a gloomy wintery scene, as Halloween is approaching now.
I did quite a lot of postwork in Photoshop. The second image shows the raw renderoutput from Vray.

3d Exterior Architectural Visualization

This 3d exterior architectural visualization was inspired by a photograph from www.archdaily.com .
I did the modelling in Sketchup, scene setup in 3dsMax, rendered with Vray and some postwork in Photoshop. I tried to add some imperfections here and there to make things look more natural. For this i made good use of displacement and normal maps, but also adding slight but almost invisible variations of dirt can help to achieve a more natural look.

I will do my next posts in english for all those friendly people from Iran, India and Spain who appreciate my work. Thank you.

Frühlings Baderaum

Rechtzeitig zum Frühling hier ein Bad in Grüntönen. Die Basis der Szene wurde in Cinema4d erstellt, dann in 3dsMax importiert und mit Vray gerendert. Bis auf einige kleine vorgefertigte Modelle habe ich die gesamte Innenausstattung selber modelliert. Es wurden Elements gerendert und diese dann verwendet um im Photoshop ein umfangreiches Compositing zu machen.