Interior 3d Architectural Scene

this 3d architectural scene was modeled with only one photo reference in Sketchup. Then i brought it to 3ds Max for texturing, lighting and rendering with Corona render. The final step was some compositing in Nuke.

Exterior 3d Architectural Visualisation

i just finished the first image of another exterior 3d architectural visualisation. The scene was modeled in Sketchup with inspiration and floorplans downloaded from The scene setup was done in 3ds Max and then rendered with the absolutely amazing render engine Corona. As compared to other engines Corona is such a pleasure to work with, and on top of all extremely fast with top notch quality output…what more could you want. And yes, it is also free while still in beta 🙂

Corona Render First Impressions

This needs to be edited. I rerendered the first test scene with some overworked foliage, etc. I am more and more impressed with the outstanding capabilities of this render engine ! Just makes you realize how much time consuming tweaking in some other engines is needed to get decent results.


I did some first tests with the amazing Corona Render Engine which is still in Alpha and free to use. I must say i am very much impressed with the speed, quality and overall results. I think i might switch from Vray ! This is just a work in progress scene to learn how to use Corona.

small exterior 3d architectural scene

This is just a small exterior 3d architectural scene that i did to try some new workflows. The basic modelling was done in Sketchup and then imported to 3ds Max. I did the stone flooring in Zbrush, the challenge was to not just have a normal or bump mapped ground because from this angle of view it will be discovered as a cheap fake 😉 So i needed the real geometry….but since i wanted to render this in Maxwell it turned out that rendering a huge displacement was in this case way too time consuming. So i made a high res poly but still importable version of the stone floor which is a good compromise for speed and interesting looks.

The inspiration for this small scene was from a photo from I extracted the wooden fence texture from this picture and tweaked it to fit the model.

3d Architectural Visualization

This is my latest 3d Architectural Visualization of an exterior scene. A photograph from was the inspiration. The modelling was done in Google Sketchup. The stonewall was first extruded from a vectorized wall texture in Rhino and then refined and modelled in ZBrush. Scene setup and rendering with Vray and lots of render layers and compositing in Photoshop afterwards.

3d Exterior Architectural Visualization

This 3d exterior architectural visualization was inspired by a photograph from .
I did the modelling in Sketchup, scene setup in 3dsMax, rendered with Vray and some postwork in Photoshop. I tried to add some imperfections here and there to make things look more natural. For this i made good use of displacement and normal maps, but also adding slight but almost invisible variations of dirt can help to achieve a more natural look.

I will do my next posts in english for all those friendly people from Iran, India and Spain who appreciate my work. Thank you.

Der Wulstling in der U-Bahn, 3d art photomatch

Ein Wulstling fährt in der New Yorker U-Bahn zu später Stunde wenn keine Fahrgäste mehr unterwegs sind.

Ich habe die Skulptur, die auf realen Objekten aus weissem Marmor von venske&spänle basiert, in ZBrush modelliert. Das 3d photomatching, Szenen Setup und Rendering wurde in Cinema4D gemacht. Postwork der Multipass renders dann im Photoshop.

The Wulstling is riding the NYC subway late at night, undisturbed by other passengers.

3d Jewellery – Turquoise Navajo Indian Schmuckdesign

noch ein Schmuckstück aus meinem Privatbesitz das ich vor langer Zeit bei den Navajo Indianern gekauft habe. Den Ring habe ich mit Rhinoceros modelliert und dann mit Keyshot gerendert. Rhino ist für die 3d Umsetzung von Schmuckmodellen, Designs und 3d Jewellery ein sehr geeignetes Tool.